City & Town Definitions

City Definitions:
★ Must have at least 6 players working together to found a city.

★ The city must be over 1000 blocks away from the nearest city. Consult the weekly map for more information.

★ You must build a jail. The commands will be set up by one of the admin team.

★ The city must have a wall surrounding it (can be expanded with time).

★ Must have a good looking farm area. No auto farms. Can be of any size.

★ Must have at least 10 houses/apartments prebuilt & ready for sale to the public.

★ Must have 4 shops prebuilt and ready for sale to the public.

★ Must have a city hall, complete with rules list.

★ Cities can add their own rules on top of the already existing general rules.

★ Once the city has been made, you will have a /warp set up in the centre. The warp name will be the city name, so choose your name wisely!

★ The city must have a mine, with a Minecart track going to levels 20 and lower.

★ Cities must have an alchemy tower, or equivalent. (E.g. Crazy potionmasters mountain lair)

★ Cities must have either a metro or a sewer system. Can have both if you wish.

★ Cities may be controlled by factions if they mayor allows.

★ RolePlay must be seen throughout the city, in the way people act, in the governing of the city, of characters within houses, etc.

Town Definitions:
★  There is a minimum of 2 players needed to found a town.

★  Towns must not be within view of any other town or city.

★  Towns must use the jail of a nearby city.

★  Towns have no need for a wall, however you may build one if you wish to.

★  Can have a farming area no bigger than 20x20 blocks.

★  Must have at least 5 houses prebuilt & ready for the public to purchase. (You may set your own price)

★  Must have 2 shops prebuilt & ready for public purchase.

★  Must have a town hall with a rules list.

<span style="border-style: initial; border-color: initial; font-style: normal; border-style: initial; border-color: initial; ">★ <span style="border-style: initial; border-color: initial; font-style: normal; border-style: initial; border-color: initial; "> The town must follow the local city rules, and the global rules.

<span style="border-style: initial; border-color: initial; font-style: normal; border-style: initial; border-color: initial; ">★ <span style="border-style: initial; border-color: initial; font-style: normal; border-style: initial; border-color: initial; "> Towns must be connected via road or rail to the nearest city.

<span style="border-style: initial; border-color: initial; font-style: normal; border-style: initial; border-color: initial; ">★ <span style="border-style: initial; border-color: initial; font-style: normal; border-style: initial; border-color: initial; "> Must have a public mining area, or a nearby mine.

<span style="border-style: initial; border-color: initial; font-style: normal; border-style: initial; border-color: initial; ">★ <span style="border-style: initial; border-color: initial; font-style: normal; border-style: initial; border-color: initial; "> Towns must have elements of RolePlay on show, whether it be a crazy resident, a small adventure map, or just all the members of the town working together in a RolePlay sense.

<span style="border-style: initial; border-color: initial; font-style: normal; border-style: initial; border-color: initial; border-style: initial; border-color: initial; ">★ <span style="border-style: initial; border-color: initial; font-style: normal; border-style: initial; border-color: initial; border-style: initial; border-color: initial; "> Towns must build in a similar style to that of the connected city.